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  • Camelot Unchained Health Bar UI and In-game Shots
  • 10/05/2017
  • Michelle completed a second pass of the UI styling for Beta 1. The image in today’s update encompasses the health bar UI concepts. There is a couple of in-game shots. The first, a TDD human surveying his kingdom. Some of you may recognize the building in the background. Next, we ...
  • Camelot Unchained New Tree Variations and Stumps
  • 08/05/2017
  • In the image below, there are some new tree variations and stumps, representing only a portion of the items they’re adding to make it feel more like a real forest. Next up, there is a couple of shots of our WIP scorpion siege engines, accompanied by their Arthurian counterparts. ...
  • Camelot Unchained Environment Art Improvement and UI Styling
  • 19/04/2017
  • For environment art, camelot has images from improvements made to the first pass of the willow trees. You can catch last week’s stream with Dionne HERE. These images includes improvements to the geometry and previous blossom material, as well as a leaf and leaf/blossom variation. As we&...
  • Statue Materials in the Camelot Unchained Place of Power
  • 24/02/2017
  • Here are raven and lion statues for the game.This treatment had a short learning curve that we quickly fell in love with. What was learned here will inform the polish pass of the Place of Power materials, as well as future environment art. (These shots are within the material editor.) First up, the ...
  • Camelot Unchained Tuatha Dé Danann
  • 17/02/2017
  • First up, a tree from the land of the deeper, darker biome owned by the Tuatha Dé Danann. Now, some quick variants on the tree. Here’s a piece of accent bloom for the forest. Purty, eh? Let’s finish our brief journey to the woods with a new concept piece...
  • Camelot Unchained Place of Power Model
  • 07/02/2017
  • Let’s take a quick progress update on the Place of Power model, which has gone from a geometry pass last week into a rough pass of materials this week. And a rough texture pass image from the WIP model in Maya: The next step is fairly multi-faceted, where camelot turns these t...